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A Mind at Play How Claude Shannon Invented the Information Age Jimmy Soni Rob Goodman 9781476766683 Books PDF File XMZ

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PDF A Mind at Play How Claude Shannon Invented the Information Age Jimmy Soni Rob Goodman 9781476766683 Books TLQ


  • Here Comes the Guide Northern California Jan Brenner Jolene Rae Harrington Jon Dalton Michael Tse 9781885355201 Books Read online LGY

  • Winner of the Neumann Prize for the History of Mathematics

    **Named a best book of the year by Bloomberg and Nature**

    **'Best of 2017' by The Morning Sun**

    "We owe Claude Shannon a lot, and Soni & Goodman’s book takes a big first step in paying that debt." —San Francisco Review of Books

    "Soni and Goodman are at their best when they invoke the wonder an idea can instill. They summon the right level of awe while stopping short of hyperbole." —Financial Times

    "Jimmy Soni and Rob Goodman make a convincing case for their subtitle while reminding us that Shannon never made this claim himself." —The Wall Street Journal

    "Soni and Goodman have done their research...A Mind at Play reveals the remarkable human behind some of the most important theoretical and practical contributions to the information age." —Nature

    "A Mind at Play shows us that you don't need to be a genius to learn from a genius. Claude Shannon's inventive, vibrant life demonstrates how vital the act of play can be to making the most of work." —Inc.

    “A charming account of one of the twentieth century’s most distinguished scientists…Readers will enjoy this portrait of a modern-day Da Vinci.” —Fortune

    In their second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon—one of the foremost intellects of the twentieth century and the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed the first wearable computer, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” In this elegantly written, exhaustively researched biography, Soni and Goodman reveal Claude Shannon’s full story for the first time. With unique access to Shannon’s family and friends, A Mind at Play brings this singular innovator and always playful genius to life.
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    A Mind at Play How Claude Shannon Invented the Information Age Jimmy Soni Rob Goodman 9781476766683 Books Reviews :



    Winner of the Neumann Prize for the History of Mathematics

    **Named a best book of the year by Bloomberg and Nature**

    **'Best of 2017' by The Morning Sun**

    "We owe Claude Shannon a lot, and Soni & Goodman’s book takes a big first step in paying that debt." —San Francisco Review of Books

    "Soni and Goodman are at their best when they invoke the wonder an idea can instill. They summon the right level of awe while stopping short of hyperbole." —Financial Times

    "Jimmy Soni and Rob Goodman make a convincing case for their subtitle while reminding us that Shannon never made this claim himself." —The Wall Street Journal

    "Soni and Goodman have done their research...A Mind at Play reveals the remarkable human behind some of the most important theoretical and practical contributions to the information age." —Nature

    "A Mind at Play shows us that you don't need to be a genius to learn from a genius. Claude Shannon's inventive, vibrant life demonstrates how vital the act of play can be to making the most of work." —Inc.

    “A charming account of one of the twentieth century’s most distinguished scientists…Readers will enjoy this portrait of a modern-day Da Vinci.” —Fortune

    In their second collaboration, biographers Jimmy Soni and Rob Goodman present the story of Claude Shannon—one of the foremost intellects of the twentieth century and the architect of the Information Age, whose insights stand behind every computer built, email sent, video streamed, and webpage loaded. Claude Shannon was a groundbreaking polymath, a brilliant tinkerer, and a digital pioneer. He constructed the first wearable computer, outfoxed Vegas casinos, and built juggling robots. He also wrote the seminal text of the digital revolution, which has been called “the Magna Carta of the Information Age.” In this elegantly written, exhaustively researched biography, Soni and Goodman reveal Claude Shannon’s full story for the first time. With unique access to Shannon’s family and friends, A Mind at Play brings this singular innovator and always playful genius to life.

    Jimmy Soni, Rob Goodman,A Mind at Play How Claude Shannon Invented the Information Age,Simon Schuster,1476766681,History,Science Technology,Biographies,Electrical engineers - United States,Electrical engineers;United States;Biography.,Information theory,Information theory.,Mathematicians - United States,Mathematicians;United States;Biography.,Shannon, Claude Elwood,BIOGRAPHY AUTOBIOGRAPHY,BIOGRAPHY AUTOBIOGRAPHY / Science Technology,BIOGRAPHY AND AUTOBIOGRAPHY,Biography,Biography/Autobiography,COMPUTERS,COMPUTERS / Information Theory,Claude Shannon; Jimmy Soni; Rob Goodman; A Mind at Play; Rome's Last Citizen; Walter Isaacson; Steve Jobs; Einstein; The Innovators; digital age; history of computers; math genuises; Vannevar Bush; Alan Turing; Ada Lovelace; Norbert Wiener; John von Neumann; James Glieck; Bill Gates; benjamin franklin; imitation game; ada lovelace; intel; charles babbage; google; larry page; sergey brinn; ev williams; twitter; apple computers; atari; nolan bushnell; creativity; collaborative genius; women in programs; grace hopper; microsoft; paul allen; history of digital age; history digital revolution; steve nash; sylvia nasar; claude shannon documentary; mark levinson,Claude Shannon; Jimmy Soni; Rob Goodman; A Mind at Play; Rome's Last Citizen; Walter Isaacson; Steve Jobs; Einstein; The Innovators; digital age; history of computers; math genuises; Vannevar Bush; Alan Turing; Ada Lovelace; Norbert Wiener; John von Neumann; James Glieck; Bill Gates; history of computers; benjamin franklin; imitation game; ada lovelace; intel; charles babbage; google; larry page; sergey brinn; ev williams; twitter; apple computers; atari; nolan bushnell; creativity,Computer Applications,Computers/Information Theory,Electrical engineers - United States,Electrical engineers;United States;Biography.,GENERAL,General Adult,HISTORY OF TECHNOLOGY,History,Information Theory,Information theory.,Mathematicians - United States,Mathematicians;United States;Biography.,Non-Fiction,Science Technology,Shannon, Claude Elwood,TECHNOLOGY ENGINEERING,TECHNOLOGY ENGINEERING / History,Technology Engineering/History,United States,BIOGRAPHY AUTOBIOGRAPHY / Science Technology,COMPUTERS / Information Theory,Computers/Information Theory,TECHNOLOGY ENGINEERING / History,Technology Engineering/History,Biography And Autobiography,History Of Technology,Biography Autobiography,Biography/Autobiography

    A Mind at Play How Claude Shannon Invented the Information Age [Jimmy Soni, Rob Goodman] on . bWinner of the Neumann Prize for the History of Mathematics/bBRBRb**Named a best book of the year by Bloomberg/i and Nature/i**/bBR BRb**'Best of 2017' by The Morning Sun/i**/bBR BRb We owe Claude Shannon a lot


     

    Product details

    • Hardcover 384 pages
    • Publisher Simon & Schuster (July 18, 2017)
    • Language English
    • ISBN-10 1476766681
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